Friday, October 30, 2009
high score
I've become so baffled with my latest hurdle, the score bar, that I created an account and posted my troubles on Kirupa. click to see thread
Thursday, October 29, 2009
updates/improvements
KitRun now has a chicken symbol that unloads when you catch it and adds numbers to your score. Next I want to program it so it wanders left and right and moves away from you if you get too close.
The main sprite also jumps and stops left as it should, and doesnt jump as high and moves a little faster.
Next step is a breathtaking background, followed by removing the white from the bit maps. Then I'll be animating the chicken and adding other eatable sprites, and then putting level two together. Which should go pretty fast as it will just be dragging and dropping :)
Sunday, October 25, 2009
movin right along and feeln fancy free
kit run has progressed slightly. to witness these wonders, go to the previous post "background troubles", which is now replaced with a new swf. It was an accident, I'm actually sad I replaced the old one- in the the future I'm going to try and show all of the progressive updates to the file.
Tuesday, October 20, 2009
the game design of KitRun has been changing a bit in the hopes that it can progress faster. (you know, for grades and all the not so artistic shit) . The ground is going to be platform based- more like Super Mario as opposed to something like Dino-Run, which has a crazy dynamic ground that I would never be able to figure out gravity for. Because KitRun is going to be about finding items within a time limit, platforms are a better idea anyway. For example! A tree! with platforms instead of branches that you jump from one to the next to get the chicken on the top branch. Theres a terrible but admittedly helpful tutorial for this added to the research box.
My next update will hopefully be a functional terrain in this style. there may even be a chicken so stay vigilant.
Saturday, October 17, 2009
chicken
kit run now has a chicken. Of all the things to catch in the game, the chicken gets you the most points. Hurray!
Monday, October 12, 2009
Wednesday, October 7, 2009
Project Goals and updates ART 450
at the end of the term I would like Kit Run to have an entirely functional action script. Though the game will likely be incomplete as far as length and embellishments are concerned, the goal for now is to have a mobile sprite, functional "prey" sprites (chickens, mice, birds) that slowly fill up a bar on collisions, a variable background with functional gravity, a working time limit, and a functional completion scene when the "prey" bar is full.
current work:
1) I need to rewrite the jump action script
2) create the prey sprites
3) get the main sprite to move left properly
Monday, September 28, 2009
the good the bad and the ugly
Right and left make the sprite run. sort of. up makes him jump. sort of.
Sunday, September 27, 2009
jumping trouble, etc.
so when my sprite is in the air, it's in standing position, and when it's on the ground, it's is in jumping position. Which sort of emulates a splat effect. I cant figure it out. The action script I'm using for gravity is a hitTest with the ground. if it's false, the sprite moves down the y axis at a set speed until they are touching. This works fine. But when I attach "this.gotoAndStop(4)", "4" being the in the air position, it wacks the whole thing out.
Also I don't know how to input multiple keys into the if(Key.isDown) function. I'd like to be able to have something happen if UP and DOWN are pushed together- if you know how, tell tell tell.
Also I don't know how to input multiple keys into the if(Key.isDown) function. I'd like to be able to have something happen if UP and DOWN are pushed together- if you know how, tell tell tell.
Friday, September 25, 2009
movement
I'm slowly teaching myself the actionscript necessary for this sort of thing. Currently the main sprite can sit down if left unmoved long enough, and sometimes, if I'm lucky, run, and if not so lucky, slide, to the right or the left. Jumping is tomorrow's endeavor. Once the main sprite is completely mobile I can move on to terrain, which is currently a lovely though infinite plane of grass.
Kabir the wonderful music man is hard at work composing a sound track of old timey lovelyness.
Kabir the wonderful music man is hard at work composing a sound track of old timey lovelyness.
Wednesday, September 23, 2009
The Conception of Kit Run
I am planning to make a flash based side scrolling game emulating the old school 8-16 bit style, kinda like the popular Dino Run. Kit Run will feature a fox gathering food to feed it's kits. The sun will set in each level, and if you havent gathered enough food before night comes, something evil and scary like the skeleton whale from Bubble Bobble will come and kill you. There will be a bar on the side of the screen that slowly fills as you gather food, the level ends when you fill it up. Scores will have something to do with how fast and what critters you catch a long the way. Concept art will the next post.
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