Right and left make the sprite run. sort of. up makes him jump. sort of.
Monday, September 28, 2009
Sunday, September 27, 2009
jumping trouble, etc.
so when my sprite is in the air, it's in standing position, and when it's on the ground, it's is in jumping position. Which sort of emulates a splat effect. I cant figure it out. The action script I'm using for gravity is a hitTest with the ground. if it's false, the sprite moves down the y axis at a set speed until they are touching. This works fine. But when I attach "this.gotoAndStop(4)", "4" being the in the air position, it wacks the whole thing out.
Also I don't know how to input multiple keys into the if(Key.isDown) function. I'd like to be able to have something happen if UP and DOWN are pushed together- if you know how, tell tell tell.
Also I don't know how to input multiple keys into the if(Key.isDown) function. I'd like to be able to have something happen if UP and DOWN are pushed together- if you know how, tell tell tell.
Friday, September 25, 2009
movement
I'm slowly teaching myself the actionscript necessary for this sort of thing. Currently the main sprite can sit down if left unmoved long enough, and sometimes, if I'm lucky, run, and if not so lucky, slide, to the right or the left. Jumping is tomorrow's endeavor. Once the main sprite is completely mobile I can move on to terrain, which is currently a lovely though infinite plane of grass.
Kabir the wonderful music man is hard at work composing a sound track of old timey lovelyness.
Kabir the wonderful music man is hard at work composing a sound track of old timey lovelyness.
Wednesday, September 23, 2009
The Conception of Kit Run
I am planning to make a flash based side scrolling game emulating the old school 8-16 bit style, kinda like the popular Dino Run. Kit Run will feature a fox gathering food to feed it's kits. The sun will set in each level, and if you havent gathered enough food before night comes, something evil and scary like the skeleton whale from Bubble Bobble will come and kill you. There will be a bar on the side of the screen that slowly fills as you gather food, the level ends when you fill it up. Scores will have something to do with how fast and what critters you catch a long the way. Concept art will the next post.
Subscribe to:
Posts (Atom)