Sunday, September 27, 2009

jumping trouble, etc.

so when my sprite is in the air, it's in standing position, and when it's on the ground, it's is in jumping position. Which sort of emulates a splat effect. I cant figure it out. The action script I'm using for gravity is a hitTest with the ground. if it's false, the sprite moves down the y axis at a set speed until they are touching. This works fine. But when I attach "this.gotoAndStop(4)", "4" being the in the air position, it wacks the whole thing out.

Also I don't know how to input multiple keys into the if(Key.isDown) function. I'd like to be able to have something happen if UP and DOWN are pushed together- if you know how, tell tell tell.

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