Wednesday, October 27, 2010

slow going. Cant get gravity to work in level two. necessary for progress. IOW AKA FUUUUUUUUUUUCK

just look at those terrifying cliff faces!!

stuff i wanna do: fix grav cuz if no can, no can test level = no can make more level

make a little image of a chicken leg to replace the hexegon in the score calc. cute counts.

FIX GRAVITY DAMNIT


Sunday, October 24, 2010

designing level two- dragging and dropping obscene amounts of movie clips and actionscript from level 2. This level is a cliff level! with moving platforms and such. looks the same as level one in the beginning only because the den is there. Its going to be at the beginning of each level.


Wednesday, October 20, 2010


confusing myself to the nth degree trying to figure out how to add a "level 1 pt 2"


Tuesday, October 19, 2010

it is with one auspicious and with one drooping eye that I say this is the first excuse I've ever had to make on this blog.

Where I should be posting near daily, I am posting near weekly. Alas. I am so busy this term I think I'll cry for a moment. Okay so thats happening. Through tears I will continue with a promise to Kit Run: "I shall not fail you!"

Play Robot Unicorn Attack on facebook. I'm not going to link it. No way no how. Just DO IT

Thursday, October 14, 2010

The sun sets now. The sky gradually changes color and everything. It's crazy super cool.
Also the "Try Again" button works after you die and the death whale shows up when hes supposed to. He's still harmless though, unfortunately

Sunday, October 10, 2010

okay so I've made the decision that KitRun is crossing the line with me. Now I'm Running CS3! still outdated, but def an overdue update from MX. Dang.

Today I discovered that the victory song doesnt stutter when it's called if I don't tell the level 1 background music to stop. They play perfectly and happily on top of eachother, but its painful to the ears indeed.


A one sentence of my capstone: A completely functional level 1 and level two of my pixel based side scrolling game, Kit-Run.

A one paragraph description of my capstone: By completely functional level 1 and level 2, I mean that you can open the game from the title screen and play through to the end of level two without noticing that it's unfinished. This means a functional title screen, time limit, score add up, ghost whale, and screen scrolling. dang!

More: I realize this goes against our constant advice from Miles to go for quantity over quality. Maybe I should just push blindly ahead and take Kit Run as far as it will go without stopping to hash out the minor details. Everyone is after all prob very sick of seeing level 1. I'm ignoring all this good sense however.

within the next two weeks I want: a functional level complete event, the beginnings of a health bar so fox can be hurt more than once before dying, a sketch of the level 2 course.

within the next month I want: a functional health bar, some fish, and a full out attack on the screen scrolling

in the time that follows: graphic construction of level 2, completed pond in level 1, and navigation between two levels.