Wednesday, March 31, 2010

Kit Run now has a complete soundtrack (I think) with the groovy abandon that any pixelated game should have. Also I've improved the tree of the kits den.

This weeks schedule:
1)Coding obstacles
2)Removing white from chicken
3)Add movement frames to chicken and blue jay
4) Design the enemy (there has to be some element of danger, right?)

Probably next weeks schedule:
1) Screen Scrolling up and down appropriately (ugh)
2) Completing level layout / finishing the big tree
3)Create Title Screen




Tuesday, March 30, 2010

Resuscitating Kit Run:

I havent touched this flash file since before christmas, so I'm likely going to have to learn everything all over again- and read through the blog to try and figure out where I was at when I left off.

The next action script troubles to tackle: screen scrolling up and down when necessary, death event actually triggering a scene change (why this is so difficult I have no idea), opening title for the game as well as one for the level, and perhaps the most difficult, figuring out how to get the ghost whale, Von Blubba, to chase the main sprite when you run out of time. whew! If I get all of this worked out by the end of the term I'll be a happy animal.

New Sprites: I need to make an assortment of shrubbery, as well as work out random movement for the edibles.