Thursday, April 29, 2010

Just been working on some nit picky things the last few days. I messed with the score bar a bit so it fits better in the border, hunted down and deleted some extra/duplicate MCs and scripts, and tried, trrrriiiiiiiieeed to tackle the primary, seemingly insolvable remaining problems: why does the level complete mc only gotoAndStop when it is supposed to gotoAndPlay? Why does the movie not gotoAndPlay the death scene when I tell it to? Even when it traces the code? and last but not least, WHY can't I get the background to scroll up and down at the appropriate time?

These and other problems will be addressed in the coming week.

Sunday, April 25, 2010


The chicken has it's very own groove! Music makes all the difference- I wish I could share but it stays in secret till the game is complete. But let me tell you- it is oooo so 8-bit danceable. Just ask this bouncin chicken!



Friday, April 16, 2010


our friend the blue jay now has his own groove. He hops to right, and hops to left. woo! And pecks too!

Thursday, April 15, 2010

So I'm at a real stale mate with Kit Run. I like to only post progress so when nothing is being accomplished I have little to report. When fox returns to its kits with 100% food points, the victory sound plays and all is well, but only the first frame of the level complete symbol plays. It's on the stage all the time, just stopped at frame one which is blank. Then when levelComplete = true, it gotoAndPlay(2), which is the score add up sequence and all that usual shinanagins. Alas, it only plays frame 2 and stops. why? whhhhyyyyy??? I dunno. And so I move on to animating some of the food sprites in the mean time.

:(

Wednesday, April 7, 2010

haven given up yet again on the scrolling, I moved on to what glorious events shall unfold shouldst thou beat the level. Its a little point adder upper!

The hard art however is getting the program to know when you actually have beaten the level. Lots o nitty gritty action scripts.

(photo included to prove my effort)



Tuesday, April 6, 2010

ANGUISH. I'm rolling along the check list of this weeks goals fine until I tackle the ever present scrolling problem. I have been trying to get to this to work for, seriously, 8 months. Fuck!

When fox goes up, background must go down, and vice versa. Oh, and when fox decends to mid ground again, the background must return to the default position. One of my main troubles in achieving success is that the background symbol is not where flash says it is. Normally, when you click an object on the stage, properties will give you the x and y coordinates of said object. But! For the background symbol, properties tells me a lie. A value not even conceivable. And when typed into action script, it changes the whole dang dealy. Why the lie? Why? If I type the exact coordinates into the action script as the starting position for the level, the symbol flies off into no mans' land as soon as I test the file. I wasted 3 hours on this this morning and achieved zip. This process has always been predominantly trial and error, but today was entirely the latter. :(

Sunday, April 4, 2010

Behold the enemy: Cactus. Cactus shoots spikes and sways with the groovy music.

Friday, April 2, 2010

No matter how much you want to, you CANNOT visit your kits. Not until you have enough food.

The den is now an obstacle until the score bar is full; the invisible block movie clip then unloading. It works sort of - the only problem with saying that "if fox is touching den, then speed = 0", is that fox is then stuck to said den like a magnet, with no means of escape. hmmmmmm.