Thursday, October 29, 2009

updates/improvements



KitRun now has a chicken symbol that unloads when you catch it and adds numbers to your score. Next I want to program it so it wanders left and right and moves away from you if you get too close.
The main sprite also jumps and stops left as it should, and doesnt jump as high and moves a little faster.

Next step is a breathtaking background, followed by removing the white from the bit maps. Then I'll be animating the chicken and adding other eatable sprites, and then putting level two together. Which should go pretty fast as it will just be dragging and dropping :)


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